Wednesday, 29 February 2012

Zombie Animating

Once I had finished drawing out all of the concepts for my character I was given a piece of paper with silhouettes of a fast running animation which I then drew over on Photoshop to create my own version of it. i created five separate zombies that were running with slight adjustments to the hands, arms and back to make him look alive. I also put a fair bit of detail into his eye that was hanging out which moved up and down and created a bit of humour.



I then lined them all up on the animation tab in Photoshop and made sure that it ran smoothly, this took some adjusting as I had to find the correct speed between each frame to make it look natural. To achieve this I ended up setting the time between frames to 0.1 seconds which gave a very smooth transition between the frames. I also ended up taking away the fifth zombie on the silhouette board as it was exactly the same as the first zombie so it made up a image which lasted for 0.2 seconds and made it look odd, after taking it away it ran smoothly.



I then created a moving zombie that went across the screen which was set to the dimensions of 1920 x 1080 pixels which represents HD 1080p. I had to use the four frames that I had created and repeat them over and over moving the zombie form one side to the other in small minute movements so it glided smoothly across the page.



After I had done this it was time to create a back ground for my zombie to run on, this was very interesting to do as we would have to create five separate layers so that we could make each of the layers move differently which created a very interesting sense of speed and movement. I decided to go for the classic freaky graveyard setting which goes well with zombies and the horror genre in general. My front layer is composed of mounds of dirt which the zombie will be running along; the second layer is made up of a mixture of gravestones which are coloured in a light grey as they are closest to the front; the second layer is made up of gravestones yet again but these are of different sizes and locations whilst being coloured in a darker grey as they are further back in the shot; the fourth layer is made up of your classic spooky dead trees which are coloured a very dark brown to the extent where they are nearly pure black as they are very far away; my last layer has a moon on it which wont be moving at all because in reality the moon stays where it is.

I then took it into photoshop and was told to design it digitally in the style of my choice on a layer 1080 pixels high by 7068 pixels wide so that we could have enough room to move the layers when we come to animating. The very front layer is grass that my zombie will be running, for this I simply used the brush which has three blades of grass on and made an entire layers worth of it then used filters on it till it became cartoon looking. The second layer consists of some rounded gravestones which I found on the internet and then cut them out using the magic wand tool then put some brush filters on it too give it a very nice look. Behind this layer I got some cross gravestones on a base which I again cut out and put effects on but to make it look as if it was further back I had to change the colour to a darker shade. I then created a tree which I traced from a picture and put a filter on it which looked like bark and gave it a very nice contrast, I then copied the one tree and pasted it and made it different sizes all over the layer. After that I created a moon in a cartoon style and put a plastic filter on top to give it a slight reflective look whilst keeping the cartoon tone. Behind this layer is the final layer which is simply a layer filled in with black.


After I had done this my friend Scott helped me create a video in Adobe After Effects which I found very confusing but it was also very interesting as I didn't know how to work it. It involved creating lots of pre-compositions, creating time markings and different values to animate the background. To animate the layers we set them to smaller increments so the layers in the back would move slowly and the front layers would move faster. To animate the zombie we simply imported the psd files and copied them and repeated them over and over and made them move by using the time markings.

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